Definitions

Actual time - Elapsed time including time lost for any reason.

Advantage - Law 8 - Advantage

Attacking Team - the oppoents of the defending team in whose half of the ground play is taking place there.

Ball-carrier - a player carrying the ball

Beyond or Behind or In Front of a Position - Means with both feet, except where the context makes that inappropriate

Binding - grasping firmly another player’s body between the shoulder and the hips with the whole arm in contact from hand to shoulder

Cavalry Charge - Law 10 - Foul Play

Conversion Kick - Law 9 - Method of Scoring

Converted - a conversion kick that was successful

Dangerous Play - Law 10 - Foul play

Dead - the ball is out of play. This happens when the ball has gone outside the playing area and remained there, or when the referee has blown the whistle to indicate a stoppage in play, or when a conversion kick has been taken

Dead Ball Line - Law 1 - The Ground

Defending Team - the team in whose half of the ground play is taking place; their opponents are the Attacking Team

Drop Kick - the ball is dropped from the hand or hands to the ground and kicked as it rises from its first bounce

Drop Out - Law 13 - Kick-off and Restart kicks

Dropped Goal - Law 9 - Method of Scoring

Field-of-Play - Law 1 - The Ground

Flanker - forward player who usually wears jersey No.6 or No.7

Flying Wedge - Law 10 - Foul Play

Foul Play - Law 10 - Foul Play

Free Kick : Law 21- a kick awarded to the non-offending team for an infringement by its opponents; unless a law states otherwise, a free kick awarded because of an infringement is awarded at the place of infringement

Front Row Players: Law 20 - the forward players who are the loose-head prop, the hooker and the tight-head prop

Goal: A player scores a goal by kicking the ball over an opponents' cross bar and between the goal posts from the field of play, by a place kick or drop-kick. A goal cannot be scored from a kick-off, drop-out or free kick.

Goal-line - Law 1 - The Ground

Grounding the Ball - Law 22 - In-goal

Half Time - the interval between the two halves of the game

Hindmost Foot - the foot of the hindmost player in a scrum, ruck or maul which is nearest that player's goal-line

Hooker - the middle front row player in a scrum

In-field - away from touch and towards the middle of the field

In-goal - Law 22 - In-goal

Kick - a kick is made by hitting the ball with any part of the leg or foot, except the heel, from the toe to the knee but not including the knee; a kick must move the ball a visible distance out of the hand, or along the ground

Kick-off - Law 13 - Kick-off and Restart Kicks

Knock-on - Law 12 - Knock-on or Throw-forward

Lifting - Law 19 - Touch, Line-out and Line-out Off-side

Line-of-touch: Law 19 - an imaginary line at right angles to the touch-line at the place where the ball is thrown in from touch

Line-out - Law 19 - Touch, Line-out and Line-out Off-side

Line Through the Mark or Place - unless stated otherwise, a line parallel to the touch-line

Long Throw - Law 19 - Touch, Line-out and Line-out Off-side

Loose-head Prop: Law 20 - the left front row player in a scrum

Match Organiser - the organisation responsible for the match which may be a union, a group of unions or an organisation affiliated to the International Rugby Board

Mark - Law 18 - Mark

Maul - Law 15 - Maul

Near: Law 14 - within one metre.

No side - the end of the match.

Obstruction - Law 10 - Foul Play

Off-side in Open Play - Law 11 - Off-side and On-side in general play

Off-side Line - an imaginary line across the ground, from one touch-line to the other, parallel to the goal-lines; the position of this line varies according to the Law Off-side the 10 Metre Law - Law 11 - Off-side and On-side in General Play

On-side - Law 11 - Off-side and On-side in General Play

Open or Bleeding Wound – Law 3 - Number of Players - The Team

Out of Play - this happens when the ball or the ball carrier has gone into touch or touch-in-goal, or touched or crossed the dead-ball line

Oversteps - a player steps across a line with one or both feet; the line may be real (for example, goal-line) or imaginary (for example, off-side line)

Pass - a player throws the ball to another player; if a player hands the ball to another player without throwing it, this is also a pass

Peeling Off - Law 19 - Touch, Line-out and Line-out Off-side

Penalty Goal - Law 9 - Method of Scoring

Penalty Kick: Law 21 - a kick awarded to the non-offending team after an infringement by its opponents; unless a Law says otherwise, a penalty kick is awarded at the place of infringement

Penalty Try - Law 10 - Foul Play

Place Kick - the ball is kicked after it has been placed on the ground for that purpose

Placer - a player who holds the ball on the ground for a team-mate to kick

Played - the ball is played when it is touched by a player

Playing Area - Law 1 - The Ground

Playing Enclosure - Law 1 - The Ground

Playing time - The time that has been played excluding time lost as defined in Law 5 Time.

Possession - this happens when a player is carrying the ball or a team has the ball in its control; for example, the ball in one half of a scrum or ruck is in that team’s possession

Pre-gripping: Law 19 - gripping a team-mate in the line-out prior tlo the ball being thrown in.

Prop: Law 20 - a front row player to the left or right of the hooker in a scrjum.

Punt - the ball is dropped from the hand or hands and kicked before it touches the ground

Pushover Try - Law 22 - In-goal

Receiver - Law 19 - Touch, Line-out and Line-out Off-side

Red card - A card, red in colour, shown to a player who has been sent off for contravening Law 10 Foul Play.

Repeated Infringements - Law 10 - Foul Play

Replacements - Law 3 - Number of players - The Team

Ruck - Law 16 - Ruck

Scrum: Law 20 - formerly named 'scrummage'; this happens when players from each team come together in scrum formation so that play can be started by throwing the ball into the scrum

Scrum Half - a player nominated to throw the ball into a scrum

Substitutes - Law 3 - Number of Players - The Team

Tackle - Law 15 - Tackle: Ball-carrier Brought to the Ground

Team-mate - another player of the same team

The 22 - Law 1 - The Ground

The Plan: Law 1 - The Ground

Throw-forward - Law 12 - Knock-on or Throw-forward

Throw-in - the act of the player who throws into scrum or line-out

Tight-head Prop: Law 20 - the right front row player in a scrum

Touch - Law 19 - Touch, Line-out and Line-out Off-side

Touch Down - Law 22 - In-goal

Touch-line - Law 1 - The Ground

Touch-In-Goal Line - Law 1 - The Ground

Touch Judge - Law 6 - Match Officials

Try - Law 9 - Method of Scoring

Union - the controlling body under whose jurisdiction the match is played; for an international match it means the International Rugby Board or a Committee of the Board

Yellow card - A card, yellow in colour, shown to a player who has been cautioned and temporarily suspended for 10 minutes' playing time.